Code Style Guidelines#

The following style guidelines are recommended for all new code added to Cantera. Following these guidelines will simplify the review process for pull requests and make it easier for others to understand your code in the context of Cantera as a whole.

General Style#

  • Try to follow the style of surrounding code, and use variable names that follow existing patterns. Pay attention to indentation and spacing.

  • Configure your editor to use 4 spaces per indentation level, and never to use tabs.

  • Avoid introducing trailing whitespace

  • Limit line lengths to 88 characters when possible

  • Write comments to explain non-obvious operations

  • Use whitespace to improve code readability. Examples:

    • after commas

    • before and after binary operators (&&/||/…) and comparisons (</>/==/…)

    • before and after equality signs = unless used for the assignment of a default parameter.

    • For mathematical operators (+/-/*// except ^), whitespace should be added around the operators with the lowest priority (examples: x + y + z, x*2 - 1, or (a+b) * (a-b)).

    • For additional guidance, refer to Python PEP-8, where recommendations can be extrapolated to other programming languages

  • Do not go out of your way to change formatting in otherwise unmodified code

  • Write ‘for example’, ‘such as’, or ‘that is’ instead of using the Latin abbreviations ‘i.e.’ and ‘e.g.’.

C++#

  • Avoid defining non-trivial functions in header files

  • Header files should include an ‘include guard’

  • Protected and private member variable names are generally prefixed with m_. For most classes, member variables should not be public.

  • Class names use InitialCapsNames

  • Methods use camelCaseNames

  • Do not indent the contents of namespaces

  • Code should follow the C++17 standard, with minimum required compiler versions GCC 7.0, Clang 4.0, MSVC 14.14 (Visual Studio 2017 version 15.7) and Intel 19.0.

  • Cantera moves frequently used C++ standard namespace types and functions into the declarative region, meaning that the std scope resolution can be omitted. This applies to the following: string, vector, map, set, pair, shared_ptr, make_shared, unique_ptr, make_unique and function. Example: use string instead of std::string; a using namespace std; declaration is not required.

  • Avoid manual memory management (that is, new and delete), preferring to use standard library containers, as well as unique_ptr and shared_ptr when dynamic allocation is required.

  • Portions of Boost which are “header only” may be used. If possible, include Boost header files only within .cpp files rather than other header files to avoid unnecessary increases in compilation time. Boost should not be added to the public interface unless its existence and use is optional. This keeps the number of dependencies low for users of Cantera. In these cases, CANTERA_API_NO_BOOST should be used to conditionally remove Boost dependencies.

  • While Cantera does not specifically follow these rules, the following style guides are useful references for possible style choices and the rationales behind them.

  • For any new code, do not use the obsolete doublereal and integer typedefs for the basic types double and int, but also do not go out of your way to change uses of these in otherwise unmodified code.

  • Initialize member variables with their declarations, when possible, rather than using constructor-based initialization.

Doxygen Comments#

  • All classes, member variables, and methods should use Doxygen-style comments.

  • Comments should provide brief and/or detailed descriptions. For example, comment blocks starting with /** or //! use the autobrief feature (comments are split into brief and detailed descriptions at the first dot '.'). For short comments, the C++ style //! is preferred; do not use /// or /*! comment styles in new code.

  • Doxygen commands should use the @ prefix instead of \ in order to better differentiate from LaTeX input.

  • Whenever appropriate, classes and functions should be added to Doxygen groupings using the @ingroup command. Alternatively, entire code sections can be added using the @addtogroup command, where grouped classes and functions are bracketed by @{ and @}.

  • If applicable, new features should reference literature using the @cite command, with BibTeX-style entries added to cantera.bib.

  • Indicate the version added for new functions and classes with an annotation like @since New in %Cantera X.Y where X.Y is the next Cantera version. This notation should also be used to indicate significant changes in behavior.

Python#

Style Guide#

  • Style generally follows PEP8

  • The minimum Python version that Cantera supports is Python 3.8, so code should only use features added in Python 3.8 or earlier

  • Please use double quotes in all new Python code

Sphinx comments#

  • Cantera Python documentation is based on the Python documentation generator Sphinx

  • All classes, member variables, and methods should include Python docstrings

  • New classes and global functions need to be added to one of the pages in doc/sphinx/python so they will appear in the API reference. For a Cython class defined in .pyx file, the argument list needs to be repeated as part of the .. autoclass:: declaration; for a function or pure Python class, the signature is automatically read by Sphinx.

  • Docstrings should use annotations compatible with autodoc. For guidance, refer to existing Cantera documentation or online tutorials (see example)

  • Indicate the version added for new functions and classes with an annotation like .. versionadded:: X.Y where X.Y is the next Cantera version. Significant changes in behavior should be indicated with .. versionchanged:: X.Y.

  • To document an attribute of a Cython class, include a docstring below the member declaration (in the .pxd file). For example:

    cdef class ReactorBase:
        cdef public dict node_attr
        """ Attributes of a node """
    

C##

  • C# coding conventions should follow https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/coding-conventions

  • All identifiers should follow the naming conventions in the above document including

    • Prefixing with _ for private instance fields (_foo, unlike C++)

    • Prefixing with s_ for private static fields (s_bar), t_ for private [ThreadStatic] fields (t_baz).

    • Initial caps names for class methods (DoSomething(), unlike C++)

  • Give the opening brace of a statement block its own line (unlike C++), except empty blocks, which may be written as an { } (for example, a constructor which calls a base-class constructor only).

  • Use only one statement per line.

  • Always use statement blocks ({ ... }) for the bodies of statements that can take either a statement block or a single statement (if, for, etc.)

  • Use file-scoped namespaces in each new file.

  • Do not take any extra Nuget dependencies in the Cantera.csproj project.

  • Use C# XML Doc-Comments on types and members, including at least the <summary> tag. Always include a doc comment for types, but for members with self-explanatory names, you may omit the doc comment and suppress the build error that would be thrown with #pragma warning disable/restore CS1591.

    • C# doc-comments use ///, unlike Cantera’s preferred use of //! for C++

  • Do not expose any code requiring the unsafe keyword via a public API (pointers, the fixed statement, etc.). Pointers are used for the high-performance interop layer with the native Cantera library, but such access should have a “safe” wrapper, such as a Span<T> or a managed array.

  • Do not allow exceptions to pass uncaught out of a callback invoked from native code, as the interop layer cannot marshall exceptions between managed and native code, and the process will crash. Use CallbackException.Register() within a catch-all block to log the exception for later throwing back in managed code.

  • The primary API for accessing Cantera is the Application class, which handles required static initialization of the library. When exposing a new wrapper for CLib functionality, do not expose a public constructor. Rather, mark the constructor internal and wrap it in an appropriate factory method in the Application class (public static CreateFoo(string filename) { ... }).